In 2012 Ubisoft Milan faced the greatest challenge we could imagine. We worked on a game that was so far from our radio waves and to what we were used to, that we didn’t know how to deal with it, initially…
Read MoreJust Dance
Just Dance
In 2012 Ubisoft Milan faced the greatest challenge we could imagine. We worked on a game that was so far from our radio waves and to what we were used to, that we didn’t know how to deal with it, initially…
Read More